Emissive lighting for make terrain patches visible

There’s an issue with emissive for static lighting affecting two terrain patches as you can see on this picture:
http://puu.sh/di4sn/87fbe7016d.jpg

Is there a way to disable the emmisive static light for the terrain or perhaps is there an (incoming) fix?

Hi ,

I haven’t been able to reproduce this effect on my end, can you show me your material setup so I can see what values you are using in your emissive materials?

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you.