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[Blender] Model WITH Animations breaks and gives Errors


i worked the whole day on getting a good workflow on Blender and it's animation thing.

So i have the Couch Knight Character rigged. Exporting the Mesh without the amature and animation works fine:


This version has the pose from the IDLE Animation (because i didn't change it to "Rest Position" for this test).


Here in the Rest Position. So, if i now export/import it with the animations, it breaks. Here are my settings and my errors. Maybe i'm just missing something that was already stated at the HUB, but i cant seem to find a solution for me:


Scale 100 seems to be necessary. Mesh and Amature are selected.


Pressing "Import All" resulst in:


alt teaxt

Inside Blender its working fine and the animation play in UE4 too, but the model gets scaled down to a tiny mesh :X. Did i screw up something inside Blender and with the model?

Sorry for the long post xD

PS: Here is a picture of inside Blender before i press "Export->FBX":


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asked Dec 05 '14 at 05:19 PM in Rendering

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Make sure to go to blender and do Object-Apply-Scale/Location/Rotation (beside the modes). Could you probably also post a picture of your rigg in the UE4? I think you are using the 2.7 version? (when no, try it with that one) :)

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answered Dec 06 '14 at 10:52 AM

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avatar image eXi Dec 06 '14 at 10:59 AM

Uh uh, an answer! :D

I'm using 2.71 of Blender. Here is the picture of the rig in UE4:


What the...? :X

OH, i know what is going wrong. I export the additional bones of the rigify controls too. Wait a sec, i will try exporting only the right bones >.<

EDIT: The question is, how do i do this. The Bones that where used for the skinning are on a seperated layer.

avatar image fighter5347 Dec 06 '14 at 11:02 AM

Ok, either he is wrongly weighted (dont think that that's the case ^^) or the character is just smaller than the rigg -> try the upper solution + check if it gets better when you just scale the mesh in blender + also try blender 2.7

Edit: Just use the "export selected" in the export settings + currently downloadin the sample to check if I can get it working ^^

avatar image eXi Dec 06 '14 at 11:40 AM

I rigged it myself using Blenders Rigify. I just tried to export it in "Rest" position. Now i get this result:


But now my animations are missing. Can i export them seperated?

I will upload you the fbx blender file of the Character, for the case you want to check exporting and importing it yourself. Maybe i'm just too dumb.


avatar image eXi Dec 06 '14 at 12:05 PM

Ok, i managed get my comment to moderation :X

So again: Importing the Animation breaks the model again. So i guess my animations are broken. Why are they working in Blender but not in UE4?

It's a bit annoying that this issue costs me hours..

EDIT: Downloading 2.70 Blender. Maybe this fixes the problem? :X

avatar image eXi Dec 06 '14 at 12:18 PM

WHAT A JOKE. Exporting it with 2.70 works fine. I would have never found this problem without you. Oh my god... nearly 6-8 hours searching this error and it's related to the Blender version...


So beautiful!


I will accept your answer :D

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