i worked the whole day on getting a good workflow on Blender and it’s animation thing.
So i have the Couch Knight Character rigged. Exporting the Mesh without the amature and animation works fine:
://puu.sh/di8Ng/840cb1c8a8.jpg
This version has the pose from the IDLE Animation (because i didn’t change it to “Rest Position” for this test).
://puu.sh/di8Wa/b5fe678bfb.jpg
Here in the Rest Position. So, if i now export/import it with the animations, it breaks. Here are my settings and my errors. Maybe i’m just missing something that was already stated at the HUB, but i cant seem to find a solution for me:
://puu.sh/dia5D/de7674008c.png
Scale 100 seems to be necessary. Mesh and Amature are selected.
://puu.sh/diab6/e56fed5379.png
Pressing “Import All” resulst in:
://puu.sh/diase/864828f000.png
://puu.sh/diavT/8ffa297581.jpg
Inside Blender its working fine and the animation play in UE4 too, but the model gets scaled down to a tiny mesh :X. Did i screw up something inside Blender and with the model?
Sorry for the long post xD
PS: Here is a picture of inside Blender before i press “Export->FBX”:
Make sure to go to blender and do Object-Apply-Scale/Location/Rotation (beside the modes). Could you probably also post a picture of your rigg in the UE4? I think you are using the 2.7 version? (when no, try it with that one)
Ok, either he is wrongly weighted (dont think that that’s the case ^^) or the character is just smaller than the rigg → try the upper solution + check if it gets better when you just scale the mesh in blender + also try blender 2.7
Edit: Just use the “export selected” in the export settings + currently downloadin the sample to check if I can get it working ^^
WHAT A JOKE. Exporting it with 2.70 works fine. I would have never found this problem without you. Oh my god… nearly 6-8 hours searching this error and it’s related to the Blender version…