[Blender] Model WITH Animations breaks and gives Errors

Hey,

i worked the whole day on getting a good workflow on Blender and it’s animation thing.

So i have the Couch Knight Character rigged. Exporting the Mesh without the amature and animation works fine:

://puu.sh/di8Ng/840cb1c8a8.jpg

This version has the pose from the IDLE Animation (because i didn’t change it to “Rest Position” for this test).

://puu.sh/di8Wa/b5fe678bfb.jpg

Here in the Rest Position. So, if i now export/import it with the animations, it breaks. Here are my settings and my errors. Maybe i’m just missing something that was already stated at the HUB, but i cant seem to find a solution for me:

://puu.sh/dia5D/de7674008c.png

Scale 100 seems to be necessary. Mesh and Amature are selected.

://puu.sh/diab6/e56fed5379.png

Pressing “Import All” resulst in:

://puu.sh/diase/864828f000.png

://puu.sh/diavT/8ffa297581.jpg

Inside Blender its working fine and the animation play in UE4 too, but the model gets scaled down to a tiny mesh :X. Did i screw up something inside Blender and with the model?

Sorry for the long post xD

PS: Here is a picture of inside Blender before i press “Export->FBX”:

://puu.sh/dibfu/840714207f.jpg

Uh uh, an answer! :smiley:

I’m using 2.71 of Blender. Here is the picture of the rig in UE4:

://puu.sh/djaP5/cfcf495497.jpg

What the…? :X

OH, i know what is going wrong. I export the additional bones of the rigify controls too. Wait a sec, i will try exporting only the right bones >.<

EDIT: The question is, how do i do this. The Bones that where used for the skinning are on a seperated layer.

Make sure to go to blender and do Object-Apply-Scale/Location/Rotation (beside the modes). Could you probably also post a picture of your rigg in the UE4? I think you are using the 2.7 version? (when no, try it with that one) :slight_smile:

Ok, either he is wrongly weighted (dont think that that’s the case ^^) or the character is just smaller than the rigg → try the upper solution + check if it gets better when you just scale the mesh in blender + also try blender 2.7

Edit: Just use the “export selected” in the export settings + currently downloadin the sample to check if I can get it working ^^

I rigged it myself using Blenders Rigify. I just tried to export it in “Rest” position. Now i get this result:

://puu.sh/djc43/d6d0247348.jpg

But now my animations are missing. Can i export them seperated?

I will upload you the fbx blender file of the Character, for the case you want to check exporting and importing it yourself. Maybe i’m just too dumb.

https://www.dropbox.com/s/ilsg2trkwt30ops/TPTFemaleHero8.blend?dl=0

Ok, i managed get my comment to moderation :X

So again: Importing the Animation breaks the model again. So i guess my animations are broken. Why are they working in Blender but not in UE4?

It’s a bit annoying that this issue costs me hours…

EDIT: Downloading 2.70 Blender. Maybe this fixes the problem? :X

WHAT A JOKE. Exporting it with 2.70 works fine. I would have never found this problem without you. Oh my god… nearly 6-8 hours searching this error and it’s related to the Blender version…

EDIT:

So beautiful!

://puu.sh/dje3U/ae40a0ddc8.jpg

I will accept your answer :smiley: