Branch: Build downloaded from Epic’s Perforce server
Build Version: 4.6.0-2372709+++depot+UE4-QA
This has already been reported in another similar thread for 4.5.1 but it was closed since you could not reproduce it, but I can reproduce this issue 100% in 4.6 from a Blank project or an existing project.
Steps:
1 - Create Blank Blueprint Project
2 - Create new UMG Widget Blueprint
3 - In the Widget Blueprint, rename the existing Canvas Panel to “Test1”
4 - Drop a new Horizontal Box onto your Canvas Panel
5 - Rename the Horizontal Box to “Test1”
The editor crashes.
This seems to happen with more than just the Horizontal Box type of Widget, but I haven’t tried them all.
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-QA\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 98]
Renaming an object (HorizontalBox //Engine//Transient.World_1:NewWidgetBlueprint_C_3.WidgetTree_14.HorizontalBox_0) o
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_CoreUObject!UObject::Rename() + 855 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\coreuobject\private\uobject\obj.cpp:98]
UE4Editor_UMGEditor!FWidgetBlueprintEditorUtils::RenameWidget() + 687 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\editor\umgeditor\private\widgetblueprinteditorutils.cpp:107]
UE4Editor_UMGEditor!FHierarchyWidget::OnNameTextCommited() + 155 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\editor\umgeditor\private\hierarchy\shierarchyviewitem.cpp:717]
UE4Editor_UMGEditor!TBaseSPMethodDelegateInstance<0,SHierarchyViewItem,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() + 87 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
UE4Editor_UMGEditor!TBaseSPMethodDelegateInstance<0,SHierarchyViewItem,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() + 71 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:381]
UE4Editor_Slate!SInlineEditableTextBlock::OnTextBoxCommitted() + 618 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\widgets\text\sinlineeditabletextblock.cpp:253]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() + 87 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() + 71 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:381]
UE4Editor_Slate!SEditableText::OnEnter() + 73 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:974]
UE4Editor_Slate!FTextEditHelper::OnKeyDown() + 750 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\framework\text\textedithelper.cpp:165]
UE4Editor_Slate!SEditableText::OnKeyDown() + 140 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1629]
UE4Editor_Slate!<lambda_6b420f259d5a1f20e2e6f9ed7246bab1>::operator()() + 98 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3468]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_6b420f259d5a1f20e2e6f9ed7246bab1> >() + 189 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:208]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_6b420f259d5a1f20e2e6f9ed7246bab1>,FKeyEvent>() + 106 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:190]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() + 889 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3469]
UE4Editor_Slate!FSlateApplication::OnKeyDown() + 296 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3410]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 2628 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\windows\windowsapplication.cpp:1217]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 299 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\windows\windowsapplication.cpp:1657]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 3483 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 98 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 478 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]