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What kind of spline is a spline component?

Hi, I'm trying to make a spline camera and I'm trying to find the closest point on the spline to the player. I believe I'd need to know what kind of spline (Catmul Rom, Bezier, etc...) it is before I can do that. Thanks!

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asked Dec 05 '14 at 10:18 PM in Blueprint Scripting

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CharlieTheTall
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avatar image CharlieTheTall Dec 06 '14 at 09:07 PM

I did some research and it seems that the spline components are Catmull-Rom splines. If someone can confirm that would be cool.

avatar image PatrikAutomatic Mar 17 '15 at 07:39 AM

Yeah some documentation and examples would be nice.

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Cubic Hermite spline.

FInterpCurve class has method InaccurateFindNearest

Look on InterpCurve.h

     /** 
      * Find the nearest point on spline to the given point.
      *
      * @param PointInSpace - the given point
      * @param OutDistanceSq - output - the squared distance between the given point and the closest found point.
      * @return The key (the 't' parameter) of the nearest point. 
      */
     float InaccurateFindNearest( const T &PointInSpace, float& OutDistanceSq ) const;
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answered Apr 11 '15 at 02:58 PM

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S-ed
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