Invalid IPA under 4.6
We migrated a 4.5 project that we've been successfully building and distributing through TestFlight. After migrating to 4.6, we get the following error upon uploading to TestFlightApp.com:
We did copy the provisioning profile to the 4.6 Engine/Build/iOS folder, and the project settings seem to see them:
The build happens without errors and produces an .ipa file, but TestFlight rejects the file.
Any thoughts or suggestions are much appreciated, as our weekly build had to be cancelled because of this.
Actually, I think I just found the problem. It looks like it is signing the app in /Users/Shared/UnrealEngine/4.6/Engine/Binaries/IOS/Payload/FP.app, but you have a code based project so it should be doing that in the game's Binaries/IOS directory. Definitely a bug of some sort. I'll keep looking through the log and see if I can figure out where it happened.
answered Dec 10 '14 at 07:23 PM
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