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Landscape material turns default gray despite shared assets

So, I made a huge landscape material a while back whit 4x4 texture atlases and 5 maps for each material layer within it. It always worked great but now that the shared assets feature have been released as of 4.6 I figured I might as well dismantle my atlases and rid myself of some instructions by just using shared assets instead. However, as soon I try this, landscape components turn default gray checker material like it used to when too many texture samples were used.

Any idea what I might be doing wrong? All textures are set to Shared: Wrap

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asked Dec 05 '14 at 10:56 PM in Rendering

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avatar image Sitrec Dec 07 '14 at 08:59 PM

For some reason, when I unplug roughness the problem goes away. I can't use material layers with roughness anymore. Any ideas?

avatar image Adam Davis STAFF Dec 09 '14 at 06:36 PM

Can you show me a screenshot of your material? Additionally, does this occur in a clean project with no additional content?

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Hi, I managed to solve it, one of my texture samples was set to the wrong sampler type and I didn't get an error about it, which is weird.

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answered Dec 10 '14 at 08:31 PM

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