Landscape material turns default gray despite shared assets
So, I made a huge landscape material a while back whit 4x4 texture atlases and 5 maps for each material layer within it. It always worked great but now that the shared assets feature have been released as of 4.6 I figured I might as well dismantle my atlases and rid myself of some instructions by just using shared assets instead. However, as soon I try this, landscape components turn default gray checker material like it used to when too many texture samples were used.
Any idea what I might be doing wrong? All textures are set to Shared: Wrap
asked Dec 05 '14 at 10:56 PM in Rendering
Hi, I managed to solve it, one of my texture samples was set to the wrong sampler type and I didn't get an error about it, which is weird.
answered Dec 10 '14 at 08:31 PM
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