x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Simple 4.6 UMG project crashes with access violation errors

Hi,

I've been struggling with using UMG in 4.6 the last few days. After looking through my the logs and dxdiag, I'm continuing to see vague "access violation" errors during development. I've tried many things like verifying my installation and reinstalling 4.6. After reading reports of similar crashes, it seemed odd to me that others at least had some clues in the logs to go on. My logs usually say "Unknown Function" and "Unknown File", which isn't very helpful.

The crashes happened at various times (I was doing different things) so I decided to make a clean 4.6 project to reproduce the issue. This project I'm attaching is using UMG with widget nesting and two very simple click events: reset orientation+position and quit the game. Steps to reproduce:

  1. Open the attached project

  2. Click play (in viewport)

  3. Click the lower button (quit)

  4. See crash

I've left previous crashes in the "Saved" folder so you can see multiple examples. I would like to know whether it's something I'm doing wrong in the blueprints, something with my hardware/OS setup or a bug in the engine. Any tips on how I could debug this kind of issue myself would be appreciated as well. Thanks!

dxdiag project

Jimmy

Product Version: Not Selected
Tags:
dxdiag.txt (70.2 kB)
menus.zip (2.7 MB)
more ▼

asked Dec 06 '14 at 01:13 AM in Bug Reports

avatar image

mankindforward
6 1 2 4

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Hello mankindforward,

After working with the project that you provided I was able to reproduce the issue. I have submitted a report ( UE-6403) to the development team for further consideration. I will provide updates with any pertinent information as it becomes available.

more ▼

answered Dec 08 '14 at 07:51 PM

avatar image

Rudy Q ♦♦ STAFF
47.5k 545 132 522

(comments are locked)
10|2000 characters needed characters left

Not sure if this is the same issue for you, but i found that my 4.5 project, once upgraded to 4.6 would crash on the Openlevel node, they seem to have updated it, and the old one appears to crash, so if you have any OpenLevel nodes in your UMG or level, just recreate them with the new version and delete the old ones, see if that make any difference.

Hopefully this helps you! Peace

more ▼

answered Dec 06 '14 at 01:41 AM

avatar image

NurtNurt
71 5 9 208

avatar image mankindforward Dec 06 '14 at 02:31 AM

Hi @NurtNurt, unfortunately, I don't have an "Openlevel" node and this is a freshly created project in 4.6 but thanks for the tips!

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question