I’ve browsed through quite a bit of the available documentation and found quite a few short mentions of things like dedicated server and replication, but not a single bit of information about how they work and how to use them (probably because it just got released - all ok).
I’m interested in any bit of information regarding (online) multiplayer / dedicated server and even general network functions, but mostly about these questions:
- Does UE4 have features built in to built a (dedicated) authoritative server?
- If yes, does it handle/support player movement interpolation and physics synchronization?
- Are there features to run multiple games (like 10 player instances) on a single server without spawning multiple processes of the dedicated server?
Edit: After posting I clicked my own tags and found some first information which I’ll post here. My questions pretty much remain the same though.
https://answers.unrealengine.com/questions/12970/оfficial-network-documentation.html