UMG Widget Component Weird Motion Blur

Can someone help? Widget component is getting a weird motion blur when moving.

No movement

http://puu.sh/djcTq/5269a9ed78.jpg

With movement

http://puu.sh/djcTX/e3007fa2cc.jpg

Hi

depends on what you are doing every tick e.g. to always face to camera. Could you share some details here?

ciao

I too wish to know why this happens. I notice this only happens with a 3D Widgets. Especially if i have them attached to the camera

The widget function is not using any tick, I just use the component editor to set the position and the angle (Facing to camera). The same inssue is happening with the Text component.

It looks like the 3D widgets are subject to the same post-processing as everything else at the moment.

dang… still no answer to this subject? Dx

ONLY thing i could come up with is turning off the motion blurr

Source Here

I experienced an issue similar to this, though it might not be identical to what you’re seeing. To resolve it, I turned off motion blur and changed the anti-aliasing method to FXAA rather than Temporal AA.

This fixed the issue for me.

but what if we want to have motion blur in our game? (eg racing game)

I too want motion blur to be on, just not applied to 3d widgets.

Fixed it for me, thanks

Thank you! This is available to me too.