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Need Blueprint event "OnConstraintBroken" for PhysicsConstraintActor in LevelBlueprint

Ie, when the PhysicsConstraintActor is broken then run event "OnConstraintBroken" in LevelBlueprint.

But in PhysicsConstraintComponent this event is exists!

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asked Dec 06 '14 at 12:18 PM in Blueprint Scripting

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AntonioModer
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2 answers: sort voted first

Ok, X_X

I resolve this in Blueprint:

alt text

Who good fellow? I am a good fellow! ._.

But this is not the solution to my question, it is a crutch in the code!

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answered Dec 08 '14 at 11:52 PM

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AntonioModer
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avatar image AntonioModer Dec 10 '14 at 01:32 PM

Other variant:

in ActorBlueprint need do: Event "OnConstrintBroken" -> "DestroyActor"

in LevelBlueprint: Event "OnDestroyed(ActorName...)" -> "do your nodes"

But this is not good!

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Well, actually there is an Event "OnConstraintBroken". Create a new blueprint, add a physics constraint to it, select the component and scroll down to "Add Event". Here you can select "Add event OnConstraintBroken".,

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answered Dec 09 '14 at 10:21 AM

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order66
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avatar image AntonioModer Dec 10 '14 at 12:53 PM

Thanks. But i know that, read my question! -_-

But i need this event in LevelBlueprint.

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