Need Blueprint event "OnConstraintBroken" for PhysicsConstraintActor in LevelBlueprint

Ie, when the PhysicsConstraintActor is broken then run event “OnConstraintBroken” in LevelBlueprint.

But in PhysicsConstraintComponent this event is exists!

Ok, X_X

I resolve this in Blueprint:

Who good fellow?
I am a good fellow! ._.

But this is not the solution to my question, it is a crutch in the code!

Well, actually there is an Event “OnConstraintBroken”. Create a new blueprint, add a physics constraint to it, select the component and scroll down to “Add Event”. Here you can select “Add event OnConstraintBroken”.,

Thanks.
But i know that, read my question! -_-

But i need this event in LevelBlueprint.

Other variant:

in ActorBlueprint need do: Event “OnConstrintBroken” → “DestroyActor”

in LevelBlueprint: Event “OnDestroyed(ActorName…)” → “do your nodes”

But this is not good!