Ie, when the PhysicsConstraintActor is broken then run event “OnConstraintBroken” in LevelBlueprint.
But in PhysicsConstraintComponent this event is exists!
Ie, when the PhysicsConstraintActor is broken then run event “OnConstraintBroken” in LevelBlueprint.
But in PhysicsConstraintComponent this event is exists!
Ok, X_X
I resolve this in Blueprint:
Who good fellow?
I am a good fellow! ._.
But this is not the solution to my question, it is a crutch in the code!
Well, actually there is an Event “OnConstraintBroken”. Create a new blueprint, add a physics constraint to it, select the component and scroll down to “Add Event”. Here you can select “Add event OnConstraintBroken”.,
Thanks.
But i know that, read my question! -_-
But i need this event in LevelBlueprint.
Other variant:
in ActorBlueprint need do: Event “OnConstrintBroken” → “DestroyActor”
in LevelBlueprint: Event “OnDestroyed(ActorName…)” → “do your nodes”
But this is not good!