.net DLL Blueprint Node
we have a project that started in unity and got too big for the engine. We are now wondering if its possible to recyle the .net Dlls we wrote as theres a lot of work there. It would be ideal if we could li them in an create blueprint nodes for the functions within, Firstly is this possible? Secondly if so could you please link some documentation to put us on the right path.
Thanks In Advance Ben
asked Dec 06 '14 at 02:20 PM in Blueprint Scripting
I dont think you can plug in to engine with .NET/Mono dll, why dont you try using C++, math part should be easy to recreate, as for network communication UE4 already have some APIs for that, maybe it has everything you looking for
answered Dec 07 '14 at 10:34 AM
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