Simple Collision Question
A C++ or Blueprint solution are both acceptable, as I can translate the blueprint into C++.
This should be a fairly straight forward question. We have a platform, it generates an overlap event. We have the base test character from the base test Paper2D example. I setup a few variables with a custom place_meeting. When free = 0, that means that just under the player, it has found a platform.
How can I stop the player falling. I do not want to use trigger volumes, or make the character or platform change overlap types. This is for a local multiplayer (4 controllers 1 screen - no networking or online) game where up to 4 players will be playing at once. I need a way to stop the character falling, without effecting the environment or the other players.
For example, if I set the player to 'block all' then they could not run past another player. I can not change the overlap types of the player, or the platform. They both must remain 'Overlap All'.
Thanks to BadderThanBad for pointing me in the right direction.
answered Dec 08 '14 at 04:03 AM
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