Cooking project failed

Hello,
When I’m trying to cook my project, it fails. I attached output log to this post.
I am also using custom blueprint function library:

#pragma once

#include "Kismet/BlueprintFunctionLibrary.h"
#include "ClearingBlueprintFunctionLibrary.generated.h"

/**
 * 
 */
UCLASS()
class THECLEARING0002PA_API UClearingBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
	GENERATED_UCLASS_BODY()

	UFUNCTION(BlueprintCallable, meta = (FriendlyName = "Save textfile", CompactNodeTitle = "Save", Keywords = "save text file"), Category = "Save")
	static bool FileSaveString(FString SaveTextB, FString FileNameB);
	UFUNCTION(BlueprintPure, meta = (FriendlyName = "Load textfile", CompactNodeTitle = "Load", Keywords = "load text file"), Category = "Save")
		static bool FileLoadString(FString FileNameA, FString& SaveTextA);
	
};




#include "TheClearing0002PA.h"
#include "ClearingBlueprintFunctionLibrary.h"


UClearingBlueprintFunctionLibrary::UClearingBlueprintFunctionLibrary(const class FPostConstructInitializeProperties& PCIP)
	: Super(PCIP)
{

}

bool UClearingBlueprintFunctionLibrary::FileSaveString(FString SaveTextB, FString FileNameB)
{
	return FFileHelper::SaveStringToFile(SaveTextB, *(FPaths::GameDir() + FileNameB));
}

bool UClearingBlueprintFunctionLibrary::FileLoadString(FString FileNameA, FString& SaveTextA)
{
	return FFileHelper::LoadFileToString(SaveTextA, *(FPaths::GameDir() + FileNameA));
}

link text

Hi Mily2206,

Are you still seeing this crash? I see a lot of Unity assets in your log, is it a conversion issue?

Thanks!

Hi Mily2206,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.