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New features on Widgets (axis inputs for example!)

Hello all. For a couple of days, I was trying to make input axis controls via UMG interface but so far no luck. And I watched, read every forum posts, tutorials countless times but I couldn't see any person to do this. So that means you can't control player movement with widgets?

I think that's a HUGE problem because virtual joystick...well...sucks. It doesn't have the control flexibility of the keyboard controls. I just want to control my flying vehicle with buttons on mobile. Is that so hard???

Please Epic, in future updates, make a feature to incorporate axis inputs directly to UMG buttons. Unreal Engine's mobile graphic capability is great, but without gameplay, it's nothing.

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asked Dec 06 '14 at 05:33 PM in Using UE4

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Wanderer_eternal
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I noticed this on the forums the other day, Nick Darnell mentioned adding in Controller support is on the TODO list, since controllers require axis events it should help in your situation as well. Hopefully it gets added soon. :)

https://forums.unrealengine.com/showthread.php?53375-UMG-Working-with-Controller-Input

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answered Dec 06 '14 at 06:48 PM

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DotCam
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avatar image Wanderer_eternal Dec 06 '14 at 07:09 PM

Yeah. I'm still searching and found lots of people asking similar stuff. It's nice to know that they know this situation. Thanks for pointing it out! I also wrote this to feedback forum.

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