Problem with making an actor fall to ground (and beyond)

Hello folks
Iv got a (probably a simple) problem here, I am trying to make my spikes fall to ground… at moment, I can only manage to kill them ;(
I’d know how to do it if it would be a charater -with Launch Character option. but such node does not exist for an actor :frowning:
Please help me, and thanks in advance :slight_smile:

Hi goofy_the_dog,

What version of engine are you using? Did you upgrade this project from an earlier version? There was a known issue in 4.6 Preview that should have been fixed for 4.6.0 Release:

Can you see if deleting Projectile Movement component and adding a new one, then refreshing any related nodes solves problem? Thanks!

Hello , I am still using 4.4.3 since thats verson that my Uni exects me to use for this project

Okay, I haven’t seen that bug in 4.4.3, but it may be related. Can you try deleting Projectile Movement component and then adding a new one to BP in question?

Unfortunately it still doesnt work… crikey :slight_smile: i thought making an object fall to ground shouldve been easier :)))
can you see anything that would need changing? Please help me :smiley:

Thank you very much Sir!

Hey,

I’d need to see what your Component setup looks like for this Blueprint, but I think you might simply be missing a primitive component as root and so it throws this error. I would guess you don’t even need ProjectileComponent for something that’s falling, has physics turned on, and uses an Add Impulse on Begin Play. If you want, post some images of your Components tab. You can also and attach .uasset file for Blueprint if you don’t mind letting me take a look to be sure.

Hi goofy_the_dog,

We haven’t heard back from you in a while, so I am marking this post resolved for tracking purposes. If you’re able to provide information requested above, I can continue to help get this working for you. Thanks!