Specific Player Controller not moving in multiplayer

So what I am trying to do is make a battle system that teleports two players to a specific location (different spawn each) within a battle area when the trigger volumes that are supposed to follow them overlap each other. However that’s not happening and when I eject myself from the game and look at the positions of the trigger volumes only 1 of them are following the players and the others are in random positions that aren’t moving. I am absolutely stumped and I thought this was going to be basic :P. So here’s the blueprint I’ve got. Any suggestions or corrections?

Bump! This is pretty important for what I’m doing.