UE4 performance for embedded linux platforms
Hi, Recently I was able to get UE4 sample to compile and run for Linux ARM platform, specifically nvidia's jetson TK1.
Running SunTemple at 1280x720 resolution though the performance tops out at around ~22 fps max.
Profiling using "stat unit" seems to show that it is heavily GPU bound. For example: Frame: 54 ms Game: 5 ms Draw: 27 ms GPU: 54 ms
I'm in the middle of looking into how to optimize this further now but I have several questions maybe someone can help with:
asked Dec 07 '14 at 08:32 AM in Linux
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