"Lightmap Density" display mode seems not work properly since UE4.5(including UE4.6)

Since UE4.5, Lightmap Density can only be visualized after a new lightmass rebuild. It instantly disappears from any static mesh when apply a modifying to it’s lightmap resolution. But in UE4.4 or previous version, Lightmap Density on static mesh always be visualized.

Hi,

Thank you for your report, but this issue has already been documented and reported with ticket #UE-4451.

Thank you!

Tim