Possible bug. I have a project i started from engine 4.0. It have save game (saving and loading) which worked as it should up to engine 4.6. Here is pic:
Node that is going from “Cast To Data” to “set Money” is from version 4.6, and there should be Money variable i have in save game.
If i click play without editing anything, project works and it does load and set values in variables inside save game. But i can no get nor set any valuables from save game.
Maybe i did something wrong?
This is on windows and i have hardware that supports UE4
- When i started engine i “open a copy” of a project that is done in version 4.5.1 (didn’t do convert in place)
- I downloaded .zip from github from branch names “4.6” and build it. I used same configuration i did on 4.5 and 4.4.
Did maybe loading from saved game changed in 4.6? i did read the news, but maybe i missed it.
I can do additional check on this on Monday, i have iMac on the job, and i download engines via Unreal Engine ( i forgot the name of the program, its where you log in with username and password )