Lost save game access in 4.6

Possible bug. I have a project i started from engine 4.0. It have save game (saving and loading) which worked as it should up to engine 4.6. Here is pic:

Node that is going from “Cast To Data” to “set Money” is from version 4.6, and there should be Money variable i have in save game.
If i click play without editing anything, project works and it does load and set values in variables inside save game. But i can no get nor set any valuables from save game.

Maybe i did something wrong?
This is on windows and i have hardware that supports UE4

  1. When i started engine i “open a copy” of a project that is done in version 4.5.1 (didn’t do convert in place)
  2. I downloaded .zip from github from branch names “4.6” and build it. I used same configuration i did on 4.5 and 4.4.

Did maybe loading from saved game changed in 4.6? i did read the news, but maybe i missed it.
I can do additional check on this on Monday, i have iMac on the job, and i download engines via Unreal Engine ( i forgot the name of the program, its where you log in with username and password :slight_smile: )

Try setting the variables to “public” inside the Savegame Blueprint. Every Variable you want to use in another Blueprint needs to be public with version 4.6. That’s normal and was updated to match the standard in the latest version.

It does work. Thank you