Crash ue 4.6

Hello, today i transfered my project to ue 4.6. My project was working fine before that, now when i am playing it is crashing when i am entering/ leaving one of streaming volumes at level. There is no error in editor just crash here are logs: link text

May anone please tell me whats going on ?

Hi Virusik,

I wasn’t able to reproduce this in a test project made in 4.5.1 and upgraded to 4.6. Can you give us some details on method you are using to stream levels? Does this only occur when entering or exiting a particular volume, or with all streaming volumes in level? Does it happen every time? If so, is it entering or leaving volume that initiates crash?

It appears that log you attached is truncated. Can you and attach project’s crash log and dump file after it crashes this way next time? Thanks!

It’s happening on both methods blueprint and allways loaded. It’s happening when i enter some of streaming volumes on level not all ,it’s happening within some area and thing they have in comon is that they are overlapping sometimes with each other (volumes). It’s happening allways. When i delete volumes game works fine.

Screen:

Logs:

Hi Virusik,

I apologize for delay. Are you still experiencing this issue? If so, can you upload that crash log again? Thanks!

Okay, sounds good. Let me know if this pops up again and we’ll continue investigating.

nope, but i don’ know what was problem ;). U may close topic.