Blueprint - scale over one second
i am quite new to blueprints, so apologies in advance for a rather simple question. I want to scale an object right after spawning to a specific value, over one second. Scaling it instantly to a specific value works just fine, but i can't figure out how to do it over one second. I'm guessing it's something with delta time, but i just can't figure out how to hook it up the right way.
That's what i have so far, the red circle is where i somehow want to hook my one-second-timer up with.
asked Dec 07 '14 at 07:06 PM in Blueprint Scripting
I think what you're looking for is a Timeline. Please, have a look at the documentation and examples: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Timelines/index.html
Let me know if you need any further help.
answered Dec 07 '14 at 07:19 PM
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