I’d check if the parent class actually has a default constructor or if it still uses the old one with PCIP parameter.
What is the parent class of the actor you’re writing?
Well that was a quick answer, thank you :9
I tried it with my playercontroller that derives directly from APlayerController, that does indeed use the old GENERATED_UCLASS_BODY(), thank you
(If you change your comment to be an answer, I can mark it as answer to my question )