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steps in making an rts style grid

Hi, i have read the documentation on a* and the blueprint tutorials. So i don't want anyone to give me the solution rather i would like to be pointed down the right direction as for the implementation so i may do it myself if possible. If there is someone wit relevant experience who can highlight the areas of study i would need that would be most grateful. i have been told to just use a* but for a beginner how is that accomplished in blueprint? examples i see are either unity or in C++ or python

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asked Dec 07 '14 at 07:40 PM in Blueprint Scripting

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