4.6 builds, editor launch fails

I am super new, just subscribed to 4.6 yesterday.
Following all the documentation so far, I managed to get everything to build with no errors.
I’m using Ubuntu 14.10, clang 3.3 (Ubuntu clang version 3.3-16ubuntu1 (branches/release_33) (based on LLVM 3.3)).

Like i mentioned, everything built without error. When I go to Launch the editor, and it goes through initialization, it stops at 10% with these as the last few outputs in the terminal:

[2014.12.08-01.45.33:590][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.12.08-01.45.33:590][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.12.08-01.45.33:591][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.12.08-01.45.33:779][  0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
[2014.12.08-01.45.34:291][  0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
[2014.12.08-01.45.35:501][  0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2014.12.08-01.45.36:211][  0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2014.12.08-01.45.36:289][  0]LogTexture:Display: Building textures: Bkgnd (AutoDXT)
[2014.12.08-01.45.36:320][  0]LogTexture:Display: Building textures: BkgndHi (AutoDXT)
[2014.12.08-01.45.36:359][  0]LogStaticMesh: Building static mesh EditorCube...
[2014.12.08-01.45.36:361][  0]LogStaticMesh: Built static mesh [1.549000ms] /Engine/EditorMeshes/EditorCube.EditorCube
[2014.12.08-01.45.36:381][  0]LogStaticMesh: Building static mesh EditorSphere...
[2014.12.08-01.45.36:504][  0]LogStaticMesh: Built static mesh [122.277000ms] /Engine/EditorMeshes/EditorSphere.EditorSphere
[2014.12.08-01.45.36:547][  0]LogStaticMesh: Building static mesh EditorPlane...
[2014.12.08-01.45.36:547][  0]LogStaticMesh: Built static mesh [0.424000ms] /Engine/EditorMeshes/EditorPlane.EditorPlane
[2014.12.08-01.45.36:559][  0]LogStaticMesh: Building static mesh EditorCylinder...
[2014.12.08-01.45.36:569][  0]LogStaticMesh: Built static mesh [9.295000ms] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
Signal 11 caught.
[2014.12.08-01.45.53:961][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.08-01.45.53:971][  0]LogExit: Preparing to exit.
[2014.12.08-01.45.53:975][  0]LogExit: Exiting.
[2014.12.08-01.45.54:545][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.08-01.45.54:555][  0]LogExit: Preparing to exit.
[2014.12.08-01.45.54:558][  0]LogExit: Exiting.
[2014.12.08-01.45.58:181][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.08-01.45.58:191][  0]LogExit: Preparing to exit.
[2014.12.08-01.45.58:194][  0]LogExit: Exiting.

Should i be using a more “vanilla” clang?
Thank you for any guidence you can provide.

Please provide a full log.

Also, I am not sure what the status of using U14.10 is right now, I know I’ve stayed with 14.04 because there were some issues with 14.10 in the past.

Sounds like [Workaround found] UI/Editor and Splash Screen not loading - Platform & Builds - Unreal Engine Forums , had the same issue.

cd 'ing into Engine/Binaries/Linux/ and doing ./UE4Editor correctly launches the engine (for me)

Try this please :slight_smile:

Thanks for your reply. I just tried that, and it actually just crashed faster, vs hanging for a long time. I did compile it on 14.04 and it launched, maybe there is something fishy with 14.10, or at least my install. Thanks again

I just tried what the individual posted below and still crashed. my log full log can be seen here: https://github.com/ghidra/logs/blob/master/UE4.log

I did actually compile it on my laptop that has 14.04, and it did in fact launch. Although my laptop is not very fast, and it wasn’t working perfectly, it did however, make it further than my 14.10 install. Thank you for your response.