I am super new, just subscribed to 4.6 yesterday.
Following all the documentation so far, I managed to get everything to build with no errors.
I’m using Ubuntu 14.10, clang 3.3 (Ubuntu clang version 3.3-16ubuntu1 (branches/release_33) (based on LLVM 3.3)).
Like i mentioned, everything built without error. When I go to Launch the editor, and it goes through initialization, it stops at 10% with these as the last few outputs in the terminal:
[2014.12.08-01.45.33:590][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.12.08-01.45.33:590][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.12.08-01.45.33:591][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2014.12.08-01.45.33:779][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
[2014.12.08-01.45.34:291][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
[2014.12.08-01.45.35:501][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2014.12.08-01.45.36:211][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2014.12.08-01.45.36:289][ 0]LogTexture:Display: Building textures: Bkgnd (AutoDXT)
[2014.12.08-01.45.36:320][ 0]LogTexture:Display: Building textures: BkgndHi (AutoDXT)
[2014.12.08-01.45.36:359][ 0]LogStaticMesh: Building static mesh EditorCube...
[2014.12.08-01.45.36:361][ 0]LogStaticMesh: Built static mesh [1.549000ms] /Engine/EditorMeshes/EditorCube.EditorCube
[2014.12.08-01.45.36:381][ 0]LogStaticMesh: Building static mesh EditorSphere...
[2014.12.08-01.45.36:504][ 0]LogStaticMesh: Built static mesh [122.277000ms] /Engine/EditorMeshes/EditorSphere.EditorSphere
[2014.12.08-01.45.36:547][ 0]LogStaticMesh: Building static mesh EditorPlane...
[2014.12.08-01.45.36:547][ 0]LogStaticMesh: Built static mesh [0.424000ms] /Engine/EditorMeshes/EditorPlane.EditorPlane
[2014.12.08-01.45.36:559][ 0]LogStaticMesh: Building static mesh EditorCylinder...
[2014.12.08-01.45.36:569][ 0]LogStaticMesh: Built static mesh [9.295000ms] /Engine/EditorMeshes/EditorCylinder.EditorCylinder
Signal 11 caught.
[2014.12.08-01.45.53:961][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.08-01.45.53:971][ 0]LogExit: Preparing to exit.
[2014.12.08-01.45.53:975][ 0]LogExit: Exiting.
[2014.12.08-01.45.54:545][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.08-01.45.54:555][ 0]LogExit: Preparing to exit.
[2014.12.08-01.45.54:558][ 0]LogExit: Exiting.
[2014.12.08-01.45.58:181][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.08-01.45.58:191][ 0]LogExit: Preparing to exit.
[2014.12.08-01.45.58:194][ 0]LogExit: Exiting.
Should i be using a more “vanilla” clang?
Thank you for any guidence you can provide.