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Android Build failed. Log text included.

Hello. I wonder why the build process has failed?

 ainFrameActions: Packaging (Android (All)): UEDeployAndroid.MakeApk: 
 MainFrameActions: Packaging (Android (All)): ====08.12.2014 04:51:10====PREPARING NATIVE CODE=================================================================
 MainFrameActions: Packaging (Android (All)): UEDeployAndroid.MakeApk: 
 MainFrameActions: Packaging (Android (All)): ====08.12.2014 04:51:13====PREPARING NATIVE CODE=================================================================
 MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
 MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
 MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can't make an APK without the compiled .so [L:\Unreal Engine\Epic Games\4.6\Engine\Binaries\Android\UE4Game-Android-Shipping-x86-es2.so]
 MainFrameActions: Packaging (Android (All)): Stacktrace:    at UnrealBuildTool.Android.UEDeployAndroid.Ma
 MainFrameActions: Packaging (Android (All)): keApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage)
 MainFrameActions: Packaging (Android (All)):    at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor)
 MainFrameActions: Packaging (Android (All)):    at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
 MainFrameActions: Packaging (Android (All)):    at Project.Package(ProjectParams Params, Int32 WorkingCL)
 MainFrameActions: Packaging (Android (All)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 MainFrameActions: Packaging (Android (All)):    at BuildCommand.Execute()
 MainFrameActions: Packaging (Android (All)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 MainFrameActions: Packaging (Android (All)):    at AutomationTool.Automation.Process(String[] CommandLine)
 MainFrameActions: Packaging (Android (All)):    at AutomationTool.Program.MainProc(Object Param)
 MainFrameActions: Packaging (Android (All)):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
 MainFrameActions: Packaging (Android (All)):    at AutomationTool.Program.Main()
 MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: ERROR: Can't make an APK without the compiled .so [L:\Unreal Engine\Epic Games\4.6\Engine\Binaries\Android\UE4Game-Android-Shipping-x86-es2.so]
 MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1
 MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
 MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Packaging (Android (All)): copying UAT log files...
 MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 MainFrameActions: Packaging (Android (All)): BUILD FAILED
Product Version: Not Selected
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asked Dec 08 '14 at 03:24 AM in Bug Reports

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Wanderer_eternal
39 3 6 9

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1 answer: sort voted first

Howdy Wanderer_eternal,

The error that is being thrown is saying that 'Can't make an APK without the compiled .so'. There are a couple of links to past issues where users have run across the same error. Here are the links to those issues:

If you have already seen these posts and are still having this issue, Please let me know so that i can further investigate what may be occurring.

Thanks and have a great day!

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answered Dec 08 '14 at 05:10 PM

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[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 76

avatar image Wanderer_eternal Dec 08 '14 at 09:34 PM

oh thanks. I'll look into them and make further tests.

avatar image [Epic] Gribbs ♦♦ STAFF Dec 09 '14 at 01:44 PM

Hey Wanderer,

Please be sure to let me if this issue still persists after this test. For the time being, i am going to make this issue as resolved. If you are unable to package your project, feel free to re-open this issue so that I may further investigate.

Thanks!

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