Hello. I wonder why the build process has failed?
ainFrameActions: Packaging (Android (All)): UEDeployAndroid.MakeApk:
MainFrameActions: Packaging (Android (All)): ====08.12.2014 04:51:10====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (All)): UEDeployAndroid.MakeApk:
MainFrameActions: Packaging (Android (All)): ====08.12.2014 04:51:13====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can't make an APK without the compiled .so [L:\Unreal Engine\Epic Games\4.6\Engine\Binaries\Android\UE4Game-Android-Shipping-x86-es2.so]
MainFrameActions: Packaging (Android (All)): Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.Ma
MainFrameActions: Packaging (Android (All)): keApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage)
MainFrameActions: Packaging (Android (All)): at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor)
MainFrameActions: Packaging (Android (All)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL)
MainFrameActions: Packaging (Android (All)): at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: ERROR: Can't make an APK without the compiled .so [L:\Unreal Engine\Epic Games\4.6\Engine\Binaries\Android\UE4Game-Android-Shipping-x86-es2.so]
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): copying UAT log files...
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED