Invisible Ai actor with Cooked game

Hello there, I’m having a strange problem.

Everything works fine in editor when I spawn ai actor but in the cooked game they are invisible ( don’t even know if they spawn ). I tried to remplace them whith simple actor and everything works fine in both editor and cooked game. So i don’t know if the problem comes from Ai actor, skeleton mesh or else (?) I used the basic skeletal mesh provided with the engine ( HeroTPP ).

Additional informations, don’t know if it’s usefull knowing it works in editor :

  • The pawn class I tried to spawn is a child of an other one.
  • My actors have to start running just after joined the game using a nav mesh.
  • I spawn them in a location ( hard written ) and then changed it with a set actor location ( and then they start running ).
  • The game is supposed to use network, spawn function is located in GameMode and the issue is still there with one player.
  • All is done in Blueprint

Thanks in advance for help ! Any ideas could help :slight_smile:

Closed, because of duplication:

Yup, sorry for that I choose the wrong section and didin’t see it was already online when I canceled it.
Problem resolved by the way.