Unreal Engine 4 Binary Size

Hey,

when doing test builds, I’ve noticed that even for the Flappy Bird clone game, the binary size is over 100 MB. This appears to be prohibitively much, especially for mobile games (an empty project already exceeds the OTA limit). Almost all of the data seems to be used by the UE4Game binary (50mb on iOS just targeting one arm instruction set, 100+ MB on OSX).

Are there any easy ways to reduce the engine footprint for projects that do not use all of the UE4 features?

Cheers,
Volker

I got the flappy bird down to about 30mb by baking it for a specific gfx format on my nexus7, but even this is very big for such a simple game.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!

Version 4.10.2-2818068+++depot+UE4-Releases+4.10
without changing any of the default settings, packaging PuzzleExample resulted in ipa file with size: 342.6 MB

Aah15,

If you are having trouble sizing your package down, please submit a new question to AnswerHub.

Thanks!