Conversion from 4.4 to 4.6 breaks montages
Hi, I got a strange bug when I converted my project from 4.4 to 4.6, first off none of my montages were converted correctly, all the montage sections that I had set up weren't in the correct positions, and it appeared that the end time of each animation that I had set in the montage had been reset to 1.0. ok so that's bug 1, bug 2, when you type in a value into either end time or play rate in the montage editor after you click on a segment, the next segment you click on will put the same value as the value you just entered into the same field? I'm pretty sure that's a bug, you could maybe pass it off as an autocomplete feature lol. and finally third but not least, even after readjusting all my anim montages back to how they should play, it works fine in new editor window, but when I launch standalone game all the animations are screwed up again. not only that but it also undoes all my hard work tweaking the anim montages and messes them up again permenantley. this is kinda disappointing I know you made some changes to the montage system In 4.6 and while I appreciate your improvements I have to say that 4.4 was working a lot better in regards montages, the main reason I switched to 4.6 was for the gui system. is there any way around these problems? maybe something in an ini file that I need to change?
I have not heard back from you in a few days, so I am marking this post as Resolved for tracking purposes. If you are still experiencing this issue, please respond to this message with additional information and I will offer further assistance.
answered Dec 19 '14 at 08:48 PM
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