Conversion from 4.4 to 4.6 breaks montages

Hi, I got a strange bug when I converted my project from 4.4 to 4.6, first off none of my montages were converted correctly, all the montage sections that I had set up weren’t in the correct positions, and it appeared that the end time of each animation that I had set in the montage had been reset to 1.0. ok so that’s bug 1, bug 2, when you type in a value into either end time or play rate in the montage editor after you click on a segment, the next segment you click on will put the same value as the value you just entered into the same field? I’m pretty sure that’s a bug, you could maybe pass it off as an autocomplete feature lol. and finally third but not least, even after readjusting all my anim montages back to how they should play, it works fine in new editor window, but when I launch standalone game all the animations are screwed up again. not only that but it also undoes all my hard work tweaking the anim montages and messes them up again permenantley. this is kinda disappointing I know you made some changes to the montage system In 4.6 and while I appreciate your improvements I have to say that 4.4 was working a lot better in regards montages, the main reason I switched to 4.6 was for the gui system. is there any way around these problems? maybe something in an ini file that I need to change?

Hi L04D3D,

Can you provide one animation from the 4.4 project for me to test here? I am not able to reproduce this problem with the Epic default hero and corresponding animations when I’ve convert them from 4.4 to 4.6 so far.

Thanks

you want me to upload a uasset file? cause when I click on attach here it says the file type is invalid

i just tested converting from 4.4 to 4.5 and everything converted properly, however when I converted to 4.6 from 4.5 the exact same issue cropped up, it seems 4.6 doesn’t like when animation segments in anim montages have an end time value other than 1.0, as I said I’d be happy to provide you with an animation are you looking for the fbx file or the uasset? cause when I try to attach the uasset it says the file type is invalid, and I can’t upload the fbx cause its 5.41 mbs.

Try adding .fbx to the file you want to upload. eg MyAnimation.uasset.fbx. Most upload filters don’t examine the contents they only spot the filetype.
Works on many other sites but I haven’t tried it here yet so I can’t guarantee. :cheers:

I’d prefer to receive both but if that’s not possible, the fbx over the uasset. You can use a third party solution like Google drive or drop box and just post the link here.

Placing these in a Zip file should work.

Thanks

for some reason it won’t let me upload the fbx even though its zipped, keeps saying no such upload. i’ll check out dropbox later on, if those uasset files aren’t good enough

ok zipped em here you go, combo1 is the montage I’m having a problem with the othe combo files are what make up the montage included an fbx file aswell.

I received and the animations but no skeletal mesh. Can you send that in a zip file as well?

Thanks

Hi L04D3D,

I have not heard back from you in a few days, so I am marking this post as Resolved for tracking purposes. If you are still experiencing this issue, please respond to this message with additional information and I will offer further assistance.

Thanks

hi sorry about the delay, I had windows problems so had to wipe my computer and then I went away for Christmas, really sorry. will post the skeletal mesh in a minute, trying to double compress it cause it was over the limit

link text

here is the mesh, to clarify the situation. it seems like none of the changes I make to my combat montages are being saved, I make changes set it up the way I want it to be, and then exit editor, when I start it back up again all the segments end times have been reset to 1 second, this happens every time.

I was able to import your uassets, but the skeleton did not import with the skeletal mesh and the “rebuilt” skeleton did not work with the montage (although it did work with the animations.) I believe this is because it is not linking in the exact same folder structure you have. If you can let me know what folder your uassets are in, I will retry (ie. Unreal Projects>Your Project Name>Content>Name of Folder your uassets are stored.) -Thanks