Is there any way to access the widget blueprint’s variables when attached to a widget component via blueprint scripting?
If not, are there any ways for an actor to create a widget component and assign it a widget blueprint? I could get around this issue if I could set variables in the blueprint before I added it to a widget component… But so far I haven’t found a valid work-around besides creating everything in the level blueprint – which isn’t viable at all.
Thanks in advance.