Vehicle Template - Free-look third person camera

I posted this on another thread, but seemingly didn’t get a reply I think the question just got buried as it looked as if it was answered.

Original Thread: How can I make a free-look camera for a vehicle? - Cinematics & Media - Unreal Engine Forums

I’m doing exactly the same thing, just want to get a free-camera, not too bothered If it returns back to the normal position after a while or not.

Thanks!

Hi,

Sorry to hijack your question, but mine is near-enough the same!

I’ve run into a few problems with setting this up! I’m using the default vehicle gamemode, and I can’t seem to get my BP set up the way you’ve setup yours here; forza controls ? - Blueprint - Unreal Engine Forums

This is what mine looks like currently:

As you can see, with the Mesh I’m not able to get the three return values. I’m guessing I’ve missed something? I’m a complete novice to BP scripting, however a third person camera is something I’m in need of just to showcase the exterior of the vehicle I’m driving!

If you could provide any help in a dumbed down way of explaining it that would be appreciated. All I’m trying to achieve is a third person camera, I’m not too bothered about it returning to it’s original position.

Hi did you find a solution?

Did Unreal ever update where you can change “Use Control Rotation” at run time so you can switch back and forth between free look and the camera following the vehicle?