Make Balls follow a path and react to physics and collision on that path.
I am working on a game where you control balls in a tube and smash them into other balls. Now, I have worked out a way to do this using splines and this tutorial: https://forums.unrealengine.com/showthread.php?24522-Tutorial-Blueprint-Spline-locked-sidescroller-%28e-g-Klonoa-Pandemonium-style-game%29
But this way makes it inpossible to use physics for collision and momentum and I have to script it manually in blueprint. Is there a an easier way to do this or do i have to fake the physics through blueprint by adding to the "Distance along spline" variable as the ball gets hit.
asked Dec 08 '14 at 06:37 PM in Blueprint Scripting
if you need a spring, maybe you could try physics constraints: https://docs.unrealengine.com/latest/INT/Engine/Physics/Constraints/ConstraintsReference/index.html https://docs.unrealengine.com/latest/INT/Engine/Physics/Constraints/ConstraintsBlueprints/index.html
or write your own spring physics:
answered Dec 08 '14 at 11:39 PM
Try making the ball an AI and use a simple move to actor.
answered Dec 09 '14 at 12:13 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here