Hello.
I am working on a game where you control balls in a tube and smash them into other balls. Now, I have worked out a way to do this using splines and this tutorial: Tutorial: Blueprint Spline locked sidescroller (e.g. Klonoa / Pandemonium style game) - Programming & Scripting - Unreal Engine Forums
But this way makes it inpossible to use physics for collision and momentum and I have to script it manually in blueprint. Is there a an easier way to do this or do i have to fake the physics through blueprint by adding to the “Distance along spline” variable as the ball gets hit.