[Closed] UVs remapping problem?
The building in the editor on the right should have windows on the side like it have on the front, it uses the same material on the object to the left in the editor. I can't figure out what the problem is but i think it has something to do with the UVs.
The material on the front of the building is basically the same as the one on the side but uses some math a bit different in the material editor. Both materials are using the "UVRemap_0-1_ToRange" but they are assigned to 2 different elements on the mesh. Could that still be what is causing this problem?
asked Dec 08 '14 at 06:50 PM in Rendering
The question has been closed Dec 15 '14 at 01:18 PM by [Epic] Gribbs for the following reason:
I am going to close this issue as it is a duplicate of this issue: https://answers.unrealengine.com/questions/144105/uvs-remapping-problem.html#comment-146934. If you have any additional questions, please refer to the issue that is linked.
Thanks and have a great day!
answered Dec 15 '14 at 01:18 PM
[Epic] Gribbs ♦♦ STAFF
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