Git fetch and pulled both branches today (in separate folders), ran the setup.bat on both and the GenerateProjectFiles.bat too of course. Can’t get any to compile correctly. UE4Editor does not get compiled, some other stuff does (CrashReportClient.exe, ShaderCompileWorker.exe and related exes, UE4Gamer.exe)
Using the Developement Target and Win64 platform.
Latest Master Branch I tried to compile: https://github.com/EpicGames/UnrealEngine/commit/fe4392fae75f52e566cf415a2282b096dd96af8e
Tried to compile the Promoted branch too and got this; I think both branches output the same errors:
Error 1 error LNK2019: unresolved external symbol "bool __cdecl PreprocessShaderFile(class FString &,class TArray<struct FShaderCompilerError,class FDefaultAllocator> &,class FString const &)" (?PreprocessShaderFile@@YA_NAEAVFString@@AEAV?$TArray@UFShaderCompilerError@@VFDefaultAllocator@@@@AEBV1@@Z) referenced in function "bool __cdecl CCT::Preprocess(class FString const &,class FString &)" (?Preprocess@CCT@@YA_NAEBVFString@@AEAV2@@Z) D:\Github\UE4.6-Promoted\Engine\Intermediate\ProjectFiles\Module.CrossCompilerTool.cpp.obj CrossCompilerTool
Error 2 error LNK1120: 1 unresolved externals D:\Github\UE4.6-Promoted\Engine\Binaries\Win64\CrossCompilerTool.exe 1 1 CrossCompilerTool
Error 3 error : Failed to produce item: D:\Github\UE4.6-Promoted\Engine\Binaries\Win64\CrossCompilerTool.exe D:\Github\UE4.6-Promoted\Engine\Intermediate\ProjectFiles\ERROR CrossCompilerTool
Error 4 error MSB3073: The command "..\..\Build\BatchFiles\Build.bat CrossCompilerTool Win64 Development" exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 CrossCompilerTool
Error 5 error : UnrealLaunchDaemon does not support the Win64 platform. D:\Github\UE4.6-Promoted\Engine\Intermediate\ProjectFiles\EXEC UnrealLaunchDaemon
Error 6 error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UnrealLaunchDaemon Win64 Development" exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 UnrealLaunchDaemon
Warning 7 The referenced component 'RPCUtility' could not be found. iPhonePackager
These both are errors from the master branch, about 5 hours apart from eachother. I’ve cleaned the solution inbetween the attempts.
[Dxdiag.txt][3], Win8.1 x64 running Visual Studio Community 2013 Update 4.