In UDK i used Transmission for my two sided materials like trees, grass, etc that helped me to make the other side of my planes brighter and smoother. Now there is no such thing in materials, only subsurface scatterint that didn’t solved my problem so far. I know i could setup vertex normals and such, but i can’t do that at trees with 5000 vertexes. So any good idea how to solve this problem?
Thank you for the answer. Could you show me a basic material setup for a simple leaf plane with this Translucent Shadow Color? That description on the site how i should make it is not fully clear for me. : /
I thought I had included a link to a tutorial I did on the wiki for setting up transmission (with a stained glass window as an example), but apparently I didn’t.
Here’s a leaf texture I grabbed off the vast interwebs and threw together real quick as an example along with the material setup and parameters that were changed to get the effect.
Only static lighting can cast shadows for transmission and Lightmap resolution of the object the colored shadow is being cast on will determine the quality of the colored translucent shadows.