Having trouble setting HUD Visibility OnTriggerOverlap
What I'm trying to do in a nutshell is, when I possess a pawn, hide the HUD until I switch back to the other player.
The player switching is done on button press.
When I logged to check the HUD visibility, it's always being set to visible, even though it is set to hidden in blueprint.
Does anyone have a clue what's going on?
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