Variable from client doesn't replicate to the server
I'm trying to set a boolean to true from a client to the server, however the server keeps seeing it as false (OnComponentBeginOverlap prints 'false' when I called Capture with a client, and run in the Sphere as the server). The C_Capture Capture event is called when the player presses a key. The CaptureSphere can be seen as a sphere in the level in which the player needs to stand to be able to call the Capture event.
When a player has called the capture event, the CaptureSphere should notice that someone is capturing it and no other player should be allowed to capture it at that moment.
What am I missing?
asked Dec 08 '14 at 10:02 PM in Blueprint Scripting
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