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Accessing Render API

I am attempting to port over a library that I had written for a custom game engine, which requires its own framebuffer. To do this, I need to obtain access to the core rendering API, pushing transformation matrices and a vertex buffer to the core, and rending it out to a texture target with a custom shader.

Is this possible? If so, do you have any suggestions on how to go about accessing / implementing the features I want to use?

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asked Dec 09 '14 at 12:13 AM in Rendering

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You will need to add AHUD to your scene and draw there using:

FCanvasTriangleItem triangles; hud->Canvas->DrawItem(triangles);

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answered Apr 03 '15 at 09:34 AM

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