x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Accessing Render API

I am attempting to port over a library that I had written for a custom game engine, which requires its own framebuffer. To do this, I need to obtain access to the core rendering API, pushing transformation matrices and a vertex buffer to the core, and rending it out to a texture target with a custom shader.

Is this possible? If so, do you have any suggestions on how to go about accessing / implementing the features I want to use?

Product Version: Not Selected
Tags:
more ▼

asked Dec 09 '14 at 12:13 AM in Rendering

avatar image

Vasimr22
6 2 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You will need to add AHUD to your scene and draw there using:

FCanvasTriangleItem triangles; hud->Canvas->DrawItem(triangles);

more ▼

answered Apr 03 '15 at 09:34 AM

avatar image

johny5.coder
21 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question