Accessing Render API
I am attempting to port over a library that I had written for a custom game engine, which requires its own framebuffer. To do this, I need to obtain access to the core rendering API, pushing transformation matrices and a vertex buffer to the core, and rending it out to a texture target with a custom shader.
Is this possible? If so, do you have any suggestions on how to go about accessing / implementing the features I want to use?
asked Dec 09 '14 at 12:13 AM in Rendering
You will need to add AHUD to your scene and draw there using:
FCanvasTriangleItem triangles; hud->Canvas->DrawItem(triangles);
answered Apr 03 '15 at 09:34 AM
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