Custom Anim Notify not showing up

I’ve created custom Anim Notify “DoDamage” to tell other blueprint in what moment of ‘attack’ animation it should apply damage to enemy, play weapon hit sound, etc. But when right-clicking Event Graph, there is no “Add AnimNotify Event” or “DoDamage”. I’ve saved it, compiled, and i still can’t access this notify from anywhere. Am i missing something? Version: 4.6

Restarting the editor helped for me. Seems a bit wonky though.

1 Like

Yeah, so it’s a bug - I’ve just tested it, and after every new Anim Notify, editor must be restarted to be able to use it.

I just hit this same thing. Pretty annoying :confused: How do we know if there’s a bug for this?

What version do you have?

version 4.7.
I can add event to animation blueprint. But It never fires.
I don’t have any idea how to debug it or fix.

I can’t get anim notify to show up at all in Blueprint - even after a restart - I’m using 4.7

This bug still seems to be there on 4.11. Restarting the editor worked for me.

Experiencing the same bug in 4.13, restarting don’t work, although for other ABP it worked.

Same issue in 4.16, what are people doing to get around this?

Still restarting the editor, apparently :slight_smile: I can’t check it on my end right now, but I’ll move this to Bug Reports, so maybe Epic will take a look if it’s still happening in 4.16.

Restarting the editor didn’t work for me right away but Restarting the editor and then creating a new notify after restarting made all the other notifies show up. Weirdness.

For me, just simply creating a new notify (without having to close any editor) seemed to get Unreal to see my custom notifies, old and new. I am running 4.17.

I always make sure to then go back and delete this new notify since I don’t often actually want it. It will still show up in my notifies list until I restart the engine, but that is a minor side effect.