Adjust client Player variables outside Player class
I'm trying to turn my player invisible with the use of an external blueprint actor, which can be seen as an usable powerup. However it seems that I'm not allowed to adjust the player externally.
If I put everything in the PlayerPawn itself it is working:
However if I try to spawn an actor which handles the invisibility, it isn't working as expected. The players still sees itself and only the server can make itself invisible for itself.
Does anyone know what I'm doing wrong? Or maybe it is not possible to adjust the player anywhere else than in the Player class itself?
asked Dec 09 '14 at 12:18 PM in Blueprint Scripting
get player character then from there cast to mycharacter
answered Dec 09 '14 at 02:59 PM
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