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Launcher doesn't see copied projects

I've successfully installed UE4 on both my desktop and laptop computers. Rather than re-downloading the huge sample files twice, I copied the downloaded files in \Unreal Projects over to my laptop. The problem is, as soon as the launcher loads, it wants to immediately download the ContentExamples (3GB) again. In the Marketplace tab, it shows them all as 'free' instead of installed, and shows nothing in the My Content list.

How can I get Launcher to re-detect the content that's already in the \Unreal Projects folder?

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asked Mar 21 '14 at 05:44 PM in Installation & Setup

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avatar image Ben Halliday STAFF Mar 21 '14 at 06:00 PM

Hey Elyptic,

At what point did you copy the projects folder over to your laptop? Before you installed the Launcher? And did you move it to your C: drive's Documents? I'm trying to reproduce this issue for you and am not having any luck so far.

avatar image Elyptic Mar 21 '14 at 06:08 PM

I tried to be as careful as possible, installing VS 2013, then UE4, then the folders. I can look at it right now, and see all of the content sitting in C:\Users\xxx\My Documents\Unreal Projects, but nothing shows up in the My Content area of the Launcher. It immediately starts to download Content Examples, which I cancel, and it returns to the launcher screen with "No content found :("

I can hit the Launch button, which loads the Project Browser. Here I can see all of the content under Sample Games (which includes ContentExamples, ShooterGame etc), as well as my projects under My Projects.

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Hi dokpen,

The new version of the launcher that was released today should fix this. We've introduced a new library screen which includes a "My Projects" section which will show you every project you have installed on your machine regardless of where it's saved (as long as it's been opened before by an editor). Let me know if you received the update and if it works for you.


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answered Jun 18 '14 at 04:13 AM

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Carlos Cuello STAFF
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avatar image dokipen Jun 19 '14 at 07:38 AM

Yes the launcher does see the projects. It would be nice to find a way to move the Epic example projects that I downloaded on another machine to the vault and have them separated from the actual projects that ive created. I see that the downloaded ones now get put in a folder in the lancher with a 'manifest' file that i guess is a record of it being downloaded. simply moving the epic projects into that area and matching the folder structure doesnt work however as im missing that manifests file which i'm guessing is what the launcher want to see.

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Hey Elyptic,

Thanks for your report! I duplicated your process and ran into the same issue. The team is currently working to address the issues people have had with the Launcher, and I have entered a report so they are aware of this issue as well.

Thanks again!

Ben Halliday

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answered Mar 21 '14 at 06:52 PM

avatar image dokipen Jun 17 '14 at 10:07 PM

Any update on this? I have copied across marketplace content from OSX to windows and put in the right folders but when opening launcher, they aren't seen in the left column. would be nice to be able to download on one machine and push across to my desktop.

Any update on this please?

avatar image dokipen Jun 18 '14 at 07:36 AM

New launcher released today seems to detect the content now after doing a 'discovering content' pass. thanks for fixing that :)

avatar image dokipen Jun 18 '14 at 07:38 AM

actually, its seeing them as projects. would it be possible to put them in the vault and mark the marketplace as downloaded?

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