İ cant package my project

Hey Politan,

Would you happen to have a paid subscription to UE4?

In order to use the Launcher and properly access UE4, you must have created a paid subscription account on UnrealEngine.com. Once you have this, you can download the Launcher from your account page, which once installed will then download and install the UE4Editor.

We can only offer installation & setup support for users accessing the editor from the Launcher or from our GitHub repository.

Have a good day!

I’ve already paid that but i cant package my project. One week ago i could do it. Now i cant see obb and apk file in the packaged project.

Sean Grippin

are you there ? please help me

Have you tried uninstalling and re-installing the engine?

Hey politan,

Sorry about the lack of response. Have you tried to use the approach that Ash1029 has listed below? It was going to be my next recommendation to try.

Be sure to let me know if this helps with your issue.

Thanks!

Have tried to check the binary folder of your project? I think you can try do it, if not.

Do you have the permission that is used to download source code from github. If you created your project with the source code. I think you have not been correctly set your save stage directory. Please find the final pack in binary/android directory of your project.

İ re-installed it but it didnt fix. İ changed my project’s manifest file. İ changed this “com.epicgames.game” to this “com.polit.game”. İs that affects ?

Actually, currently you can package your project without change pack name. Because epic will genrate package ame with com.epic.projectname. if you change it ,this can be used to ensure app is uniqued after published your app at Google play. You had better only change the “package=com. epicgames.{$projectname}” in manifest.xml.

İ did everything you said but i couldnt see apk file. What else affects this ? Do you know?

sean gribbin
İ did everything you said but i couldnt see apk file.
help me please .

Can you upload your package log?

Sorry not understand

The editor output logs when you triggered package or launch operation. That is useful for us to help you.

Can you please explain more simple. Im not good at it ue4 and i cant understand something.

When you are attempting to package your project, is there any logs you may be able to attach to this thread that may help get a better understanding of what is occurring?

İ need to ask something too. İ cant change my building configuration shipping to deployment. İt that affects.

LogLinker:Warning: Can’t find file ‘/Game/NewSoundMix’
LogUObjectGlobals:Warning: Failed to find object ‘SoundMix /Game/NewSoundMix.NewSoundMix’
İm taking this error in output logs

i fixed the sound problem but packaged file is still empty