Using a reference image on a heightmap
I am currently creating a map for Unreal Engine 4 which is based off a real life location. I am using an image of a map as the reference for the construction of the map and I wish to put this image onto a heightmap and then model the city on top of the heightmap using the image as a reference for drawing roads, placing building, etc. I already have a heightmap of the real world location and a map of the exact same area as the heightmap (for those interested I used ordnance survey data for achieving this http://r3dstar.co.uk/?p=231). When I apply to the material of the map texture to the heightmap it (unsurprisingly) tiles like this: http://gyazo.com/e01c4f685808ce9c0299f779a6ec5ebb http://gyazo.com/6b2b90a95ded8e0dbd20b25334ca9bed . What I want is for the texture to cover the entire height map with no tiling at all. Is that possible and if not is there a solution to the problem?
asked Dec 09 '14 at 06:14 PM in Using UE4
Use a landscape coordinate node for the texture's UV input, and set the tiling the same as the resolution of the landscape.
answered Dec 09 '14 at 06:40 PM
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