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Cooking error abandoned module

I get a lot of errors like: Shutting down and abandoning module. Here's the log: LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/ LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:504][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:534][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:545][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:552][ 0]LogInit: Object subsystem initialized LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:555][ 0]LogInit: Selected Device Profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:555][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:563][ 0]LogInit: Computer: M-PC LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:563][ 0]LogInit: User: Milosevic LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogInit: CPU Page size=4096, Cores=4 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogInit: High frequency timer resolution =2.338438 MHz LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Platform Memory Stats for Windows LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Process Physical Memory: 59.55 MB used, 59.55 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Physical Memory: 3171.15 MB used, 3981.67 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:662][ 0]LogTextLocalizationManager:Warning: The selected culture 'sr_Latn_RS' is not available; falling back to 'en' LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:111][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:644][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:703][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:803][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:803][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:867][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:867][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:084][ 0]LogMeshUtilities: No automatic mesh reduction module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:084][ 0]LogMeshUtilities: No automatic mesh merging module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:229][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:289][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:433][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:653][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:662][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:672][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:782][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:782][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:794][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]Plugin 'Substance' failed to load because module 'SubstanceCore' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]LogExit: Preparing to exit. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:122][ 0]LogExit: Object subsystem successfully closed. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module Core (37) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogDerivedDataCache: Shutdown LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogExit: Exiting. LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,8265621s to run UE4Editor-Cmd.exe LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data. LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params) LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel:Display: at BuildCommand.Execute() LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel:Display: at AutomationTool.Program.Main() LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25 LogPlayLevel:Display: Domain_ProcessExit LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: copying UAT log files... LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel:Display: BUILD FAILED

LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open LogSavePackage: Save=140.731125ms LogSavePackage: Moving 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_Default2FCEA7434780D7EB85EFAD874B87934D.tmp' to 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap' LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2ecc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced//// LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2cd0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced//// LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2a74_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced//// LogPlayLevel:Display: Running AutomationTool... LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile LogPlayLevel:Display: Automation.Process: IsBuildMachine=False LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True LogPlayLevel:Display: Automation.Process: Setting up command environment. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.46.20 LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel:Display: Automation.Process: Compiling scripts. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/ LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:745][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:776][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:792][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:802][ 0]LogInit: Object subsystem initialized LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:804][ 0]LogInit: Selected Device Profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:804][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:813][ 0]LogInit: Computer: M-PC LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:814][ 0]LogInit: User: Milosevic LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogInit: CPU Page size=4096, Cores=4 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogInit: High frequency timer resolution =2.338438 MHz LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Platform Memory Stats for Windows LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Process Physical Memory: 59.57 MB used, 59.57 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Physical Memory: 3061.87 MB used, 3981.67 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:910][ 0]LogTextLocalizationManager:Warning: The selected culture 'sr_Latn_RS' is not available; falling back to 'en' LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:311][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:885][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:943][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:073][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:073][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:338][ 0]LogMeshUtilities: No automatic mesh reduction module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:338][ 0]LogMeshUtilities: No automatic mesh merging module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:493][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:551][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:716][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:972][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:984][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:993][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:121][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:121][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:132][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:394][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:394][ 0]Plugin 'Substance' failed to load because module 'SubstanceCore' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:395][ 0]LogExit: Preparing to exit. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:479][ 0]LogExit: Object subsystem successfully closed. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module Core (37) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogDerivedDataCache: Shutdown LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogExit: Exiting. LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,4202886s to run UE4Editor-Cmd.exe LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data. LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params) LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel:Display: at BuildCommand.Execute() LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel:Display: at AutomationTool.Program.Main() LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25 LogPlayLevel:Display: Domain_ProcessExit LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: copying UAT log files... LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel:Display: BUILD FAILED

LogSavePackage: Save=151.137207ms LogSavePackage: Moving 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Minimal_Default_Auto0052F3FF4449FD2BBE3A0B49DBD45D9F1.tmp' to 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/Minimal_Default_Auto0.umap' LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/Minimal_Default' took 0.209 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.209 LogSavePackage: Save=142.066620ms LogSavePackage: Moving 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_Default0D8DCD4C4EB784C7E1712B966EFF3D79.tmp' to 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap' LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2cc8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced//// LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2ce8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced//// LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2e7c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced//// LogPlayLevel:Display: Running AutomationTool... LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile LogPlayLevel:Display: Automation.Process: IsBuildMachine=False LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True LogPlayLevel:Display: Automation.Process: Setting up command environment. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.47.39 LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel:Display: Automation.Process: Compiling scripts. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/ LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:872][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:905][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:916][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:923][ 0]LogInit: Object subsystem initialized LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:926][ 0]LogInit: Selected Device Profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:926][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:937][ 0]LogInit: Computer: M-PC LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:937][ 0]LogInit: User: Milosevic LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogInit: CPU Page size=4096, Cores=4 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogInit: High frequency timer resolution =2.338438 MHz LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Platform Memory Stats for Windows LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Process Physical Memory: 59.55 MB used, 59.55 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Physical Memory: 3126.09 MB used, 3981.67 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.41:039][ 0]LogTextLocalizationManager:Warning: The selected culture 'sr_Latn_RS' is not available; falling back to 'en' LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.42:410][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:000][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:057][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:133][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:133][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:192][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:192][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:402][ 0]LogMeshUtilities: No automatic mesh reduction module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:403][ 0]LogMeshUtilities: No automatic mesh merging module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:539][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:591][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:721][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:953][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:962][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:973][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:095][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:096][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:109][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]Plugin 'Substance' failed to load because module 'SubstanceCore' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]LogExit: Preparing to exit. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:454][ 0]LogExit: Object subsystem successfully closed. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module Core (37) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:482][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:482][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogDerivedDataCache: Shutdown LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:643][ 0]LogExit: Exiting. LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,3652464s to run UE4Editor-Cmd.exe LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data. LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params) LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel:Display: at BuildCommand.Execute() LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel:Display: at AutomationTool.Program.Main() LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25 LogPlayLevel:Display: Domain_ProcessExit LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: copying UAT log files... LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel:Display: BUILD FAILED

LogSavePackage: Save=141.944748ms LogSavePackage: Moving 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_DefaultF4E355724F06F63E0A110382819FFC92.tmp' to 'C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap' LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2f90_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced//// LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_20cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced//// LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c78_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced//// LogPlayLevel:Display: Running AutomationTool... LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile LogPlayLevel:Display: Automation.Process: IsBuildMachine=False LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True LogPlayLevel:Display: Automation.Process: Setting up command environment. LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs) LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings: LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe= LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.49.57 LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder LogPlayLevel:Display: Automation.Process: Compiling scripts. LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4 LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit. LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled. LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor= LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook= LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest= LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets= LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak= LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4 LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: "C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/ LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:866][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:904][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:919][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:929][ 0]LogInit: Object subsystem initialized LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:932][ 0]LogInit: Selected Device Profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:932][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:943][ 0]LogInit: Computer: M-PC LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:943][ 0]LogInit: User: Milosevic LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:946][ 0]LogInit: CPU Page size=4096, Cores=4 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:946][ 0]LogInit: High frequency timer resolution =2.338438 MHz LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Platform Memory Stats for Windows LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Process Physical Memory: 59.54 MB used, 59.54 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Process Virtual Memory: 35.85 MB used, 35.85 MB peak LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Physical Memory: 3115.67 MB used, 3981.67 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.59:051][ 0]LogTextLocalizationManager:Warning: The selected culture 'sr_Latn_RS' is not available; falling back to 'en' LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.00:473][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:050][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:103][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:176][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:229][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:229][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:452][ 0]LogMeshUtilities: No automatic mesh reduction module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:452][ 0]LogMeshUtilities: No automatic mesh merging module available LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:588][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:648][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:820][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:093][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:108][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:115][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:240][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:241][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:251][ 0]SourceControl: Info Source control is disabled LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]Plugin 'Substance' failed to load because module 'SubstanceCore' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]LogExit: Preparing to exit. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:688][ 0]LogExit: Object subsystem successfully closed. LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:713][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module Core (37) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:716][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:716][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:183][ 0]LogDerivedDataCache: Shutdown LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:184][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:188][ 0]LogExit: Exiting. LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,6914714s to run UE4Editor-Cmd.exe LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data. LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception: LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params) LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel:Display: at BuildCommand.Execute() LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param) LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) LogPlayLevel:Display: at AutomationTool.Program.Main() LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25 LogPlayLevel:Display: Domain_ProcessExit LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes. LogPlayLevel:Display: copying UAT log files... LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully. LogPlayLevel:Display: BUILD FAILED

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asked Dec 09 '14 at 06:53 PM in Packaging & Deployment

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CrAzYPiLoT
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avatar image CrAzYPiLoT Dec 09 '14 at 06:54 PM

Also, I have the PVR texture tool, but it was named PVRTextureToolCLI, so I removed the I at the end.

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Hi!

Are you still seeing this issue? Have you updated to the newest version of the editor? We are at 4.7.5 now. If you are, can you please attach the entire output log of the failed build as a txt file?

Thanks!

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answered Apr 16 '15 at 08:31 PM

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