I get a lot of errors like: Shutting down and abandoning module. Here’s the log:
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:504][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:534][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:545][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:552][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:555][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:555][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:563][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:563][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Process Physical Memory: 59.55 MB used, 59.55 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Physical Memory: 3171.15 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:662][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:111][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:644][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:703][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:803][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:803][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:867][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:867][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:084][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:084][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:229][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:289][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:433][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:653][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:662][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:672][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:782][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:782][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:794][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:122][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,8265621s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
LogSavePackage: Save=140.731125ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_Default2FCEA7434780D7EB85EFAD874B87934D.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2ecc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2cd0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2a74_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool…
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.46.20
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:745][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:776][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:792][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:802][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:804][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:804][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:813][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:814][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Process Physical Memory: 59.57 MB used, 59.57 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Physical Memory: 3061.87 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:910][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:311][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:885][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:943][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:073][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:073][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:338][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:338][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:493][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:551][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:716][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:972][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:984][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:993][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:121][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:121][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:132][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:394][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:394][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:395][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:479][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,4202886s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
LogSavePackage: Save=151.137207ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Minimal_Default_Auto0052F3FF4449FD2BBE3A0B49DBD45D9F1.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/Minimal_Default_Auto0.umap’
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Maps/Minimal_Default’ took 0.209
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.209
LogSavePackage: Save=142.066620ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_Default0D8DCD4C4EB784C7E1712B966EFF3D79.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2cc8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2ce8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2e7c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool…
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.47.39
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:872][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:905][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:916][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:923][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:926][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:926][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:937][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:937][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Process Physical Memory: 59.55 MB used, 59.55 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Physical Memory: 3126.09 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.41:039][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.42:410][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:000][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:057][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:133][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:133][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:192][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:192][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:402][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:403][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:539][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:591][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:721][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:953][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:962][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:973][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:095][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:096][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:109][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:454][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:482][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:482][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:643][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,3652464s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
LogSavePackage: Save=141.944748ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_DefaultF4E355724F06F63E0A110382819FFC92.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2f90_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_20cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c78_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool…
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.49.57
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:866][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:904][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:919][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:929][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:932][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:932][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:943][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:943][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:946][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:946][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Process Physical Memory: 59.54 MB used, 59.54 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Process Virtual Memory: 35.85 MB used, 35.85 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Physical Memory: 3115.67 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.59:051][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.00:473][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:050][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:103][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:176][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:229][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:229][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:452][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:452][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:588][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:648][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:820][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:093][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:108][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:115][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:240][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:241][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:251][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:688][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:713][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:716][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:716][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:183][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:184][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:188][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,6914714s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: (post truncated)