Cooking error abandoned module

I get a lot of errors like: Shutting down and abandoning module. Here’s the log:
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:504][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:534][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:545][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:552][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:555][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:555][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:563][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:563][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Process Physical Memory: 59.55 MB used, 59.55 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Physical Memory: 3171.15 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:564][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.39:662][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:111][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:644][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:703][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:803][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:803][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:804][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:817][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:867][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.41:867][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:084][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:084][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:229][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:289][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:433][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:653][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:662][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:672][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:782][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:782][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.42:794][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:037][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:122][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:143][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:144][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:145][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:146][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:148][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:308][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.41.43:309][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,8265621s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED

LogSlate:Warning: Prevented a slow task dialog from being summoned while a context menu was open
LogSavePackage: Save=140.731125ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_Default2FCEA7434780D7EB85EFAD874B87934D.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2ecc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2cd0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2a74_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool…
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.46.20
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:745][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:776][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:792][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:802][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:804][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:804][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:813][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:814][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Process Physical Memory: 59.57 MB used, 59.57 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Physical Memory: 3061.87 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:816][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.21:910][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:311][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:885][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.23:943][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:021][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:022][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:034][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:073][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:073][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:338][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:338][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:493][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:551][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:716][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:972][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:984][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.24:993][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:121][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:121][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:132][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:394][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:394][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:395][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:479][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:505][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:506][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:507][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:510][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:527][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:528][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.46.25:529][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,4202886s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED

LogSavePackage: Save=151.137207ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Minimal_Default_Auto0052F3FF4449FD2BBE3A0B49DBD45D9F1.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/Minimal_Default_Auto0.umap’
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Maps/Minimal_Default’ took 0.209
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.209
LogSavePackage: Save=142.066620ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_Default0D8DCD4C4EB784C7E1712B966EFF3D79.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2cc8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2ce8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2e7c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool…
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.47.39
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:872][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:905][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:916][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:923][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:926][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:926][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:937][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:937][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Process Physical Memory: 59.55 MB used, 59.55 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Process Virtual Memory: 35.84 MB used, 35.84 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Physical Memory: 3126.09 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.40:940][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.41:039][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.42:410][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:000][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:057][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:133][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:133][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:134][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:147][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:192][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:192][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:402][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:403][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:539][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:591][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:721][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:953][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:962][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.43:973][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:095][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:096][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:109][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:380][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:454][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:477][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:478][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:479][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:481][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:482][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:482][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:640][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:641][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:642][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.47.44:643][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,3652464s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject; see log D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED

LogSavePackage: Save=141.944748ms
LogSavePackage: Moving ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/UEDPCMinimal_DefaultF4E355724F06F63E0A110382819FFC92.tmp’ to ‘C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Saved/Autosaves/Game/Maps/UEDPCMinimal_Default.umap’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2f90_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_20cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_2538_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c78_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_2628_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool…
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/Lel.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -nocompile -ue4exe=UE4Editor-Cmd.exe -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=D:/Programi/UE4/Unreal Engine
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=D:/Programi/UE4/Unreal Engine/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-09_19.49.57
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from D:\Programi\UE4\Unreal Engine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Game.exe
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Lel
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: D:\Programi\UE4\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Lel
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 0
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 18 2014 22:42:57
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: UE4
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: “C:\Users\TEMP.M-PC.003\Documents\Unreal Projects\Lel\Lel.uproject” -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMinimal_Default -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“D:\Programi\UE4\Unreal Engine\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: D:/Programi/UE4/Unreal Engine/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:866][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:904][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:919][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:929][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:932][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:932][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:943][ 0]LogInit: Computer: M-PC
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:943][ 0]LogInit: User: Milosevic
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:946][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:946][ 0]LogInit: High frequency timer resolution =2.338438 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Process Physical Memory: 59.54 MB used, 59.54 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Process Virtual Memory: 35.85 MB used, 35.85 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Physical Memory: 3115.67 MB used, 3981.67 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.58:947][ 0]LogMemory: Virtual Memory: 254.74 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.49.59:051][ 0]LogTextLocalizationManager:Warning: The selected culture ‘sr_Latn_RS’ is not available; falling back to ‘en’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.00:473][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:050][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:103][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:176][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 39MB C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/TEMP.M-PC.003/Documents/Unreal Projects/Lel/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:177][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:190][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:229][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:229][ 0]LogModuleManager:Warning: Found module file …/…/…/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceEditor.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:452][ 0]LogMeshUtilities: No automatic mesh reduction module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:452][ 0]LogMeshUtilities: No automatic mesh merging module available
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:588][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:648][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.01:820][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:093][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:108][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:115][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:240][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:241][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:251][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]LogModuleManager:Warning: Found module file D:/Programi/UE4/Unreal Engine/Engine/Plugins/Substance/Binaries/Win64/UE4Editor-SubstanceCore.dll (API version 2215663), but it was incompatible with the current engine API version (0). This is likely a stale module that must be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]Plugin ‘Substance’ failed to load because module ‘SubstanceCore’ does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:511][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:688][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:711][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module UMG (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:712][ 0]LogModuleManager: Shutting down and abandoning module Slate (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:713][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module Networking (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module Core (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:715][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:716][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.02:716][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:183][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:184][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:185][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:186][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:187][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.09-18.50.03:188][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 9,6914714s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: (post truncated)

Also, I have the PVR texture tool, but it was named PVRTextureToolCLI, so I removed the I at the end.

Hi!

Are you still seeing this issue? Have you updated to the newest version of the editor? We are at 4.7.5 now. If you are, can you please attach the entire output log of the failed build as a txt file?

Thanks!