UE 4.6 3d umg crash after adding as a component

Hello,

everytime i’m trying to add a given widget to a widget component (to an actor for making a 3d wigdet) , the editor crashes (sth. like access violation - code c0000005 (first/second chance not available)). I tried to adjust the resolution of the widget itself and of the wigdet component, i also tried to delete the saved-Folder to remove “corrupt” files, but nothing helps:(

Hello Dwabii95,

I was unable to reproduce this issue with the information provided. I have a few questions that will help narrow down what is causing the problem.

Quick questions:

  1. Can you reproduce this in a clean project?
  2. Is this a project that you upgraded from a previous version of the engine?
  3. If is was updated, what version did you up date from?
  4. Can you provide detailed steps to reproduce this issue?
  5. Can you provide screen shots of any blueprints that you are working with that may be causing the crash?
  1. yes, it happens everythine in every project
    2/3. yes from 4.51. to 4.6
  2. when i choose the widget component an dwant to add a new widget class to it (or create a new widget class for it), it crashes
  3. sure, but it also happens with empty blueprints, so i think the blueprint content will be irrelevant here

k the 2 must be 4 and the 3 must be 5, it has automatically changed them srry

Hello Dwabii95,

  1. List item

I was unable to reproduce this issue that you have described above. I have listed the steps below. Please let me know if I did anything differently.

Steps:

  1. I Created a project in 4.5.1
  2. I Created a New Widget with a button (Widget A)
  3. I upgraded my project to 4.6
  4. I created another widget with a button (Widget B)
  5. I created a new Actor blueprint (3D widget)
  6. I added a widget component to the the components tab of the Actor blueprint (3D widget)
  7. I assigned Widget A to the Widget class of the widget component
  8. I Save and compiled
  9. I added the Actor blueprint (3D Widget) to scene (No crash)
  10. I Changed the widget class of the widget component to Widget B
  11. Saved and Compiled (No Crash)
  12. Deleted Actor (3D Widget) added the Actor (3D Widget) back to the the scene

I’m having this issue as well, on 4.6. Crashes pretty reliably when I select a widget class for a widget component.

hmmm maybe sth with the installation went wrong, or its a hardware specific thing? shall i try to reinstall 4.6 and try it again?

Hello Dwabii95,

Can you try this again with the 4.6.1 update and tell me if you are still having the issue?

Can’t speak for Dwabii95, but the problem still persists for me under 4.6.1.

i don’t know,now with the 4.6.1 update, i have an another problem: I got a QHD display (3200x1800) and until now, the editor automatically scales everything bigger, now it doesn’t anymore (only the 4.6.1 editor, the ue_launcher & 4.5.1 editor still scales everything very nice). I don’t know, where i can fix this, because it’s nearly impossible to do anything while everything is extreme small :frowning:

I am facing the same issue.

  1. Created a project in 4.5.
  2. Upgraded to 4.6.
  3. Added a widget component.
  4. Added an event and it crashes.

it happens very often. I am assuming that since its in experimental phase its having this issue.

I am also trying to hide the UI when an object is not in range. this whole setup works. But for the first time i make it visible, i get a green tint like the whole thing is a green screen and then the UI appears.

Hello Dwabii95,

I am still up able to reproduce the crash with the 3D widget. However, I did want to let you know that the issue with the scaling for the resolution is has been reported. I have submitted a report (UE-7002) to the development team for further consideration. I will provide up dates with any pertinent information as it becomes available.

Thanks a lot, By the way, the crash still exists with 4.6.1, i tried it with a lower resolution

Hello Dwabii95,

I would just like to clarify, this issue happens the first time you change the class of a widget or do you need to repeatedly change it to get it to happen?

it happens the first time i change the widget class from none to sth. (includ. creating a new class)

Hello Dwabii95,

I have tried a couple of more ways to try and reproduce this issue and so far I am still unable to reproduce this issue. Would it be possible for you to provide one of your projects that currently causes a crash using this method?

it happens in every project, so the reason of the problem isn’t in the project itself. I also tried it on my second computer, the crash happens there too…

Hello Dwabii95,

I was finally able to figure out what we were doing differently. I was able to reproduce this issue. I have written up a report (UE-7092) and I have sent it to the developer for further consideration. I will provide updates with any pertinent information as it becomes available.

Make it a great day.

Hi is this resolved in UE 4.7 ?
Because i’m facing the same issue i think in 4.6.1 …

So after a test, problem is solved in UE 4.7 preview 4.