Custom Animations in Third Person Example File
Hello again everyone. I've been messing around in UE and have been playing around with the Third Person Example. I've imported a custom mesh (With a skeleton) and figured out how to switch out the demo character and switch him with my skelmesh. However, the mesh is un-animated in-game. I have the animations that I need for my skelmesh, but I can't find where I'd set the animations. I've found a pop-up in BP that says "Use Animation Blueprint" or "Use Animation Asset" - But I can't find this elusive Animation Blueprint anywhere.
Definitely check out the wiki section on Anim Blueprints, it covers a lot and will illustrate how to create add animations to your character.
Also towards the end of the First Person Shooter tutorial, it walks you throw implementing some animations for a FPS style game (not quite 3rd Person as you are looking for, but will show you the process of getting stuff in and hooked up).
answered Mar 21 '14 at 06:07 PM
DizzyWes ♦♦ STAFF
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